Turok2 Taunts
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Provided with the default installation of Tuork2 are pre-recorded taunts in all
of the various game character's voices.  The Raptor, however, being unable to talk has only pre-recorded shrieks.

Below is a list of the taunts provided (with the exception of the Raptor).
Note that Iggy and Turok share the same voice.

 1: Aaah!
 2: Ay Caramba!
 3: Aim at me next time!
 4: Bang!
 5: Boo!
 6: Boom!
 7: Bring it on!
 8: Camper!
 9: Cheeseball!
10: Did your little sister teach you how to play?
11: Don't you think you'd be better at PONG(tm)?
12: Excellent!
13: Get a life!
14: I don't think so!
15: Impossible!
16: Impressive!
17: let's get it on!
18: Like you planned that!
19: Look at the score, Punk!
20: Maybe next time!
21: maybe this is too fast for you!
22: Medic!
23: Daddy, make the bad man stop!
24: My frag counter is broken!
25: My granny shoots better than you!
26: Nice face! Wnat a gun?
27: Nice pants!
28: Nice shot!
29: Nice tempt!
30: Nice try!
31: No!
32: No soup for you!
33: No way!
34: Oh, I lived? Wow!
35: Oh, so close!
36: Say hello to my little friend!
37: Scoreboard!
38: See ya, wouldn't want to be ya!
39: Shut up!
40: So sorry!
41: Too bad!
42: Uh, Uh, Uh!
43: Whatever!
44: Yeah! Yeah!
45: Yes!
46: You couldn't hit the side of a barn, from the inside!
47: You dead next time!
48: You should be ashamed of yourself!
49: You wish!
50: You're that person who falls, aren't you?
Taunts 51-65 are pre-recorded Defeat taunts.
Taunts 66-80 are pre-recored Victory taunts.

All taunts may be overridden by the user by placing replacement taunts in the 
taunts folder in the root of the Turok2 directory.

Up to 10,000 taunts may be recorded per character voice using the following 
rules:

1) The prerecorded taunt must be in *.WAV format. The wave file can be of any 
   bit depth, frequency, and can be either stereo or mono.
   However, it is preferable to reduce the size of the wave files as much as 
   possible, since they are loaded as needed during game play. 
   Wave files can be reduced in size by reducing the bit depth (eg. 8-bit sound 
   vs. 16-bit sound), by reducing the frequency (eg. 11Khz vs. 22Khz, or 44Khz), 
   and by saving them in mono rather than stereo.

2) The prerecorded taunt must reside in the taunts directory with the following 
   naming convention:
   a) the wave file must be in the 8.3 file name format.
   b) the first 4 characters of the taunt name must consist of a prefix 
      indicating character (see below for valid prefixes).
   c) last 4 characters of the taunt name must be a 4 digit number 
      indicating the taunt number desired.
      This is also the number used in the game to activate (play back) 
      the taunt (leading zeros must pad numbers less than 1000, eg. 0001 
      for #1, 0340 for #340, 0099 for #99, etc.)
   d) the extension of the file must be .WAV.

File names are not case sensitive.

Below are the valid taunt name prefixes (and the character(s) they belong to):
	adon - Adon's voice
	camp - Campaigner's voice
	dino - Fireborn's voice
	flsh - Flesheater's voice
	gant - Gant's voice
	prln - Purrlin's voice
	tlst - Talset's voice
	rapt - Raptor's voice
	turk - turok's and Iggy's voice

Examples of named taunt files:
	turk0034.wav - replaces the standard taunt for 
                       Turok #34 (Oh I lived? Wow!)
	rapt0150.wav - creates a new taunt number 150
	tlst9999.wav - creates a new taunt number 9999
	camp0001.wav - replaces the standard taunt for Campaigner #1 (Aaah!)

Keep in mind that all the player's in the game must have the same WAV files in 
order to hear the same taunts! Taunts located in your local taunts folder are 
ONLY played on your machine.

In addition to the taunts, two sound files (flagcapture1.wav and 
flagcapture2.wav) are provided.  These are the tunes that are played when a
flag is captured in a capture the flag game.  You can change the tunes by 
simply replacing the WAV files with the same file name (you may want to back 
up the originals first).

Note: Turok2 will not recognize any wave files containing non-sound padded data (most sound recorders usually do not save non-sound data by default).
